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While designing this level, I chose to focus specifically on verticality and how that inter played with the overall flow of the level. I also experimented with the idea of multiple paths allowing players to explore and plot paths their own way, however this ended up in failure, as it compromised the overall design of the level. If I were to attempt this exercise in the future I would pay more attention to the location of objects I place more to prevent this from happening again.
As a fun note, all the structures and shapes are made using Unity Primitives.