This is a Unity3D Project I made for a class in a week. I did the coding and design of the levels using free texture assets from the Unity asset store as well as utilizing Unity's lighting engine with HDR. The goal of the project was to create a "Walking Simulator" game of any topic/setting. I chose to go with a spaceport. The pictures show the main scene where the player must slowly platform themselves to the roof of the facility in a storage facility in space.
While designing this level, I chose to focus specifically on verticality and how that inter played with the overall flow of the level. I also experimented with the idea of multiple paths allowing players to explore and plot paths their own way, however this ended up in failure, as it compromised the overall design of the level. If I were to attempt this exercise in the future I would pay more attention to the location of objects I place more to prevent this from happening again.
As a fun note, all the structures and shapes are made using Unity Primitives.