Hi I'm Ryan
I am a game designer focusing mainly on system design, combat design, and technical design. Here are a few projects I've worked on.
“Project Spear”
The 3D follow up to Hero Soul. Still procedurally generated with rogue-lite elements, but with more fleshed out game systems.
Hero Soul: I want to be a Hero!
Hero Soul is a procedurally generated ARPG with a blend of traditional JRPG and rogue-lite systems. Made in Unity3D
Aetheria: Shadows of the Past
Aetheria was my take on the traditional JRPG, with the addition of some more modern systems to increase playability. This was also my first attempt at narrative design.
Spaceport Unknown
This was a practice in level design in Unity 3D. This level focuses on verticality and how it plays a role in the flow of the level.
Warcraft III Mods
Here is where I started as a game designer. Here is one of my more successful mods called Reptile Evolve.
Other pieces of work: